Alright, this effect is really easy to do.  This is really a more simplified version of the Kamehameha for DBZ.  In my opinion, this tutorial will help you match the one scene in the movies almost exactly.  The picture below is a poor example of how good this effect actually looks.  Soon I might update with the effect applied to a picture.

 

Materials Needed

    -3ds Max

    -Electric Map Plug-in (Get it HERE, this site has plug-ins for each version of Studio Max)

    -Digital Camera if adding this effect to a picture

 

        Step 1:  Open a new scene in Max and create a Spray Particle System.  Name these particle Core and use the following values.  You'll have to adjust the width and length to accommodate your picture.  Keep in mind this should be a thin beam extruding from the eyes.

        Step 2:  Now duplicate your particle system.  Rename the copy Residual.  Use the settings below.  For the length and width, here you want to make this system a little larger than your Core system.  For me I just doubled the length.  You'll have to adjust some, but just enlarge it enough to where you can easily see these particles moving outside of your Core system.

   

        Step 3:  Now hit the M key to open your Material Editor.  Rename a new map slot Core.  Set the Diffuse Color to pure white and Self-Illumination to 100.  In the Maps rollout, click the Opacity map slot.  When the Material/Map Browser opens select the Electric Map.  Make sure the noise type is set to Fractal and leave the other settings at their default.  Apply this material to your Core particle system.

        Step 4:  Drag your new Core material to a new map slot.  Rename this duplicate Residual, then open up the Electric map.  Change the noise type to Regular and the size to 5 and leave everything else default.  Apply this to your Residual particle system.

        Step 5:  Right click and select properties.  For the Core particles set the Object ID to 1 and for the Residual set it to 2.

        Step 6:  Now open up your Video Post.  Add three Glow Image Filter Events.  Name the first one Tight and set it to the following settings.

        Step 7:  Name the second glow Loose and use the following settings.

        Step 8:  For the final glow, rename it Residual.  Under the properties set the Object ID to 2, and under preferences use these settings.

        Step 9:  That's it.  Just set up an Output Events and re-scale your composition time to whatever you want.  I used a time of 500 frames.

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