Yet another energy attach from DBZ.  Used semi frequently, though never a fatal move, if I remember correctly.  This is fairly simple to do, but I think it turned out nice.


Materials Needed:

    -Studio Max (Any Version)


        Step 1:  From the Shapes tab, create a Star shape in your top viewport.  Set the parameters for your Star to match the ones pictured below, then rename the star Disk.  NOTE:  Play around with the Number of Points and the Distortion to see if thereís something you like better.

         Step 2:  Move your Disk object to the origin by right clicking on the Move icon and setting the X, Y, Z coordinates to 0.  Turn on Angle Snap .

         Step 3:  Right click your Disk, select Properties, and set your Object Channel to 1.  Enable an Image Motion Blur and set the Multiplier to 3.  NOTE:  You can adjust the Multiplier amount if you want more or less blur on your Disk.

         Step 4:  Click the Auto Key button (Animate in early versions).  Move forward 50 frames and then rotate your Disk clockwise (Z axis) 360 degrees.  Move to frame 100 and rotate another 360 degrees.  If you rendered your animation now, youíd notice your Disk gradually begins to rotate until frame 50.

         Step 5:  Open your Time Configuration window, , lower right hand corner of your screen.  Reset your Start Time to start at frame 50 (ONLY if you donít want to see the gradual start of your Disk rotation), and Iíd set the end time to no less than 300 frames (mine is set to 500).  Click OK.  Now starting on frame 150, continue rotating your Disk like before every 50 frames until you reach the end of your last frame.  NOTE:  Make sure Auto Key (Animate) is still active.

         Step 6:  Turn off Auto Key and enter your Material Editor (M on your keyboard).  In the first empty material slot, set the Diffuse color to a very pale orange (R = 255, B = 240, G = 215).  Next change the Self Illumination amount to 55, then make sure Specular Level and Glossiness are set to 0.  Apply the material to your Disk object.

         Step 7:  Enter Video Post.  Add a Scene Event (little teapot button) and select your Perspective view.  Now you click the add Image Filter Event button and add two Glow filters.

         Step 8:  Double click on your first Glow filter; click Setup from the Edit Filter Event dialogue.  Under the Preferences tab, change the Size to 5, the Intensity to 10 and set the color to User (R = 255, B = 170, G = 35).  Click OK, and then enter the Setup for your second Glow filter.

         Step 9:  Under Preferences, change the Size to 10, the Intensity to 10, and set the color to User (R = 250, B = 110, G = 20).  Click OK.

         Step 10:  Remember when you use filters from Video Post, you must render through VP or the effects wonít show.  To do this, click the Add Image Output Event button, click Files and setup either a movie or still image file.  Once youíve setup your file, click the Execute Sequence button, , to render out your file.  Thatís it!

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